Open-World Transformers Game Would Get Justice For Fall Of Cybertron

The Transformers: Cybertron The game series never got the sequel it deserved, but there’s always the chance that a reboot or an open-world sequel will do the franchise’s ending justice. War for Cybertron and Fall of Cybertronreleased in 2010 and 2012 respectively, cover the war period of the Transformers before Robots in Disguise arrives on Earth. Unfortunately, they ended on a cliffhanger, with Fall of Cyberton concluding just before they arrive on the planet. This leaves a major void in the continuity timeline, a void that could be filled by an Earth sequel of Transformers: Fall of Cybertron. Making it an open world would make the most of the Autobot alternate modes and allow players to explore an expansive map while perhaps even using some stealth mechanics.

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Transformers is full of different universes or continuities, ranging from G1-inspired media to Transformers franchises Beast Wars spin off. Technically, the Transformers: Cybertron games are based on Hasbro’s aligned continuity, which includes some sequel books such as Transformers: Exodus and TV shows like Prime. However, the novels in the series take place before the arrival on Earth, and Prime turns the end of the war. There is still a significant time gap that leaves out important events, namely the initial landing of the Autobot and Decepticons on the planet. A Fall of Cybertron the sequel can show Transformers fans what happened to the other Autobots, filling in all the holes and giving its predecessor the ending it deserves.

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What the Fall of Cybertron sequel story and characters would look like

Optimus Prime and Bumblebee in Fall of Cybertron.

War for Cybertron takes place right at the start of the Cybertronian War, long before the events of most Transformers series, including G1, which usually take place on land. Fall of Cybertron then leads the conflict until the Autobots leave the planet, leading to a cliffhanger ending the Transformers: Cybertron games never solved. Because of this, players never see any environment other than Cybertron. They also never learn how many Autobot forces survived the exodus at the end of the war. The Transformers: Cybertron the games have an extensive cast, while the sequel series features a much smaller cast of characters.

Fall of Cybertron features iconic G1 characters such as Bumblebee, Optimus Prime and Jazz, while War for Cybertron branches out even further to include Ratchet, Ironhide, and Sideswipe. The Decepticon side of things is also matched, adding rarely used characters like Brawl, Skywarp, and Breakdown. Of course, with such a massive cast, it’s not uncommon for Transformers games to diversify from time to time. Transformers: Havoc included a Nemesis Prime skin as a pre-order bonus, for example.

The brutal reduction of the main cast after the Transformers: Cybertron games should ideally be reflected in a Fall of Cybertron continuation. If the game were to include multiple playable characters, like the two that preceded it, perhaps it could just include one from each class: a scout, a medic, and a warrior, for example. As for the story, it could mostly cover the Autobots’ adaptation to the land, including their need to hide in vehicle mode and collect the planet’s rare Energon deposits. It would be a great way to tie Transformers: Cybertron returning to its G1 roots while continuing to leverage the unfinished potential of early games. Such a follow-up would also be appropriate, given that Pokemon GOthe studio canceled a Transformers game most recently in the summer of 2022.

What gameplay features an Open World Transformers game could use

Jazz and Cliffjumper transform into alternate mode in Fall of Cybertron.

A big reason why a theory Transformers: Fall of Cybertron the sequel should be an open world is the transformation mechanism. War for Cybertron and Fall of Cybertron both allow players to transform into their character’s alternate mode on a whim, allowing them to drive or fly to places they otherwise couldn’t reach. It also facilitates the crossing of long distances. An open-world game would have plenty of ground to cover, and given that Transformers characters on land should blend in with human society in most continuities, which would serve as a fun goal for players to aim for when driving in vehicle form.

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In this regard, an open world Transformers title can emulate stealth gameplay, which seems to be making a comeback lately. Even the new Assassin’s Creed the game would reintroduce stealth as a core feature. Other potential mechanics could include human companions, who might be able to provide benefits while exploring the world. These can range from improving the player’s ability to blend in with humans, to increasing the range of communication, or finding items around the world that they might not be able to. not find otherwise. Since the two War for Cybertron and Fall of Cybertron were set before Earth, it would be interesting to see the series bring the human element into play, especially since human companions are a staple of most Transformers shows including G1.

An open-world game also leaves plenty of room for random encounters. Some of the most immersive open-world games have come out in recent years. Searching for Energon caches, defeating Decepticon patrols, and helping to quietly resolve human crises can all serve to add replayability and longevity to a theoretical game. Transformers Game. The previous two Transformers: Cybertron the games also featured two separate campaigns, one for the Autobots and one for the Decepticons. This should continue in a prospective sequel.

How the Decepticons Could Still Appear in the Next Transformers Game

Starscream in Fall of Cybertron.

Although the Autobots are the heroes of the Transformers franchise, the Decepticons are also beloved by fans. A big part of War for CybertronThe success of was due to players being able to fight their way through both sides of the war. A sequel could join the ranks of top video games with playable villains. No doubt it wouldn’t look like a good Transformers game without iconic staples like Megatron, Soundwave and Starscream. The Decepticons would have just as much to do on land, and the playstyles between the two factions could be entirely different due to their unique combat techniques, alternate modes, and size of their ranks.

Moreover, the end of Fall of Cybertron ends on something of a cliffhanger, featuring both the Autobot Ark and the Decepticon warship the Nemesis being pulled into a space bridge. This clearly establishes the fact that the two factions will fight in the same place in the future, although the idea was never properly explored due to the game series’ abrupt conclusion. Transformers could use an interesting new game given its lack of big titles lately; one of the franchise’s most recent appearances in the gaming world was just an Optimus Prime skin in PunishmentBattle pass. Whether the next game serves as a simple continuation or a restart, Transformers: Cybertron left plenty to explore, and the games fascinating history deserves a good recap.

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